For this project, I wanted to get more practice creating outdoor environments. I initially sculpted the landscape with the power of Unreal Engine, and from there, I used the amazing assets provided by Quixel Bridge and Megascans to populate my scene. I modeled the bridge and later vertex painted it to add some moss and leaves so it could fit more believably in the level. I mainly used the assets from Bridge and Megascans to quickly fill in the level and give myself more practice on level design using a wide variety of models. Also, I wanted to see what I could create within a short amount of time. This project took a little over a week to complete. I hope you all like the scene I created!
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