Using the overall reference created by Alisher Mirzoev, I was tasked with trying to bring his concept to the 3D space. I tried to get the overall construction of the level to match while changing a few elements. For the textures, I used a combination of surfaces from Quixel Bridge, Photoshop, and creations made by myself in Substance Painter. Decals were a combination of alphas from Quixel Bridge and with permission, artwork created by some friends. It took me a little over 3 weeks to complete this project and I've learned a lot more about trim and tiling textures.