Space Station

I wanted to revisit a project I enjoyed working on while still at school and recreate it using the skills I learned throughout my journey. I remodeled, UV'd, and textured everything from scratch so I could start from a blank slate. I created a trim texture in Maya that I later baked and textured in Substance Painter. Using this, I was able to texture the majority of the assets in my level. Also, I was able to create custom alphas in Photoshop that I used when texturing. Below will be pictures of how the level looked like before for comparison.

Concept by Luke Fielding
https://www.artstation.com/artwork/aXnVJ
Concept by Geoffrey Couppey
https://geoffreycouppey.cgsociety.org/659z/sci-fi-door

Ceiling Breakdown

Ceiling Breakdown

Walls Breakdown

Walls Breakdown

Window Walls Breakdown

Window Walls Breakdown

Walkways Breakdown

Walkways Breakdown

Floors Breakdown

Floors Breakdown

Props & Extras Breakdown

Props & Extras Breakdown